After being rather inspired by the Adams brothers and their creation (a "little" game by the name of Dwarf Fortress, possibly the greatest RTS/builder ever) I've decided to go a different route entirely with the development. While the Adams' use OpenGL to slice up and display an ASCII tileset (with support for creature tiles), I'm going to try using Pygame (on SDL) to accomplish a similar feat.
The implication is that it will be slower; however, this is going to be a Roguelike, not an RTS, so I'm going to see how far I can push that envelope. Wish me luck!
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